Applications are accepted from teams (2 to
5 people in size). One electronic copy and one hardcopy are to be
submitted. Only PDF &/or Microsoft Office formats will be accepted.
Submissions should be sent to:
michael AT fortunecatgames.ca (replace AT with @)
For those submitting a hardcopy application, please forward to:
Fortune Cat Games Studio
201-62 Albert Street
Winnipeg, Manitoba Canada
Attention: Michael Boyd
Applications must be received at the studio no later than 2pm, September 30, 2008.
APPLICANT CONTACT INFORMATION: Include Name, Address, Phone, Email, etc.
Clearly identify the main contact for the submission.
INITIAL PROJECT TREATMENT: The treatment will present an overview of the project. The treatment
will describe the look, feel, game play and features
of the proposed game - basically walking the reader (in a general sense) through the final game.
- Project Title
- Proposed Platform
- (Predicted) Average Length of Game Play Session
- Number of Players
- Game Objective (One Line)
- (Predicted) Budget
(Budget and market consideration may be split and left for another section).
DESCRIPTION OF PROJECT PROTOTYPE: A short description of what form a prototype of the proposed project will take.
What features will the prototype include? What features will it exclude? Will it
be a full ‘level’ (if applicable)? Or will it be a sample of a particular environment?
Details regarding time to complete the work outlined should be included
(remember - maximum of 6 months in studio).
PROPOSED TARGET MARKETS: A short description (from the applicant’s perspective) of the end-user markets:
Age, gender, platform use. Where does the proposed project fit into the
PROPOSED DISTRIBUTION STRATEGY: A short description (from the applicant’s perspective) of the most suitable avenues
of distribution for the finished project (e.g. retail, web-based, PDA,
Cell phone, etc.)
MATERIALS AND SKILLS REQUIRED FOR PROJECT PROTOTYPE COMPLETION:
A list (from the applicant’s perspective) of the tools, materials and skill sets required
to produce a successful prototype. In this section, the applicant should list what software packages are needed, what particular development team skill
sets should be sought - in order to deliver a successful prototype.
The application should clearly state what materials (including
infrastructure, software, etc.) and skills the team already has
RELEVANT PAST PROJECT HISTORY OF THE TEAM: Provide a short history detailing past projects the participant has been involved with and
in what capacity. Are there any awards or accolades associated with this
FORMAL RELATIONSHIP BETWEEN PARTICIPANTS: A short description detailing whatever formal relationship may exist between the
participants. Main purpose is to deduce whether or not applicants are a
PARTICIPANT'S GOALS: A short description detailing what the participant hopes to gain from his or her
Fortune Cat experience.
RELEVANT PROJECT MATERIALS: The inclusion of any complete or partially completed materials that pertain to the
proposed project. These materials may take form of demos, concept art, prepared
music, design docs, etc.
CHAIN OF TITLE DOCUMENT: A brief history of concept/project ownership (particularly useful for pre-existing or
LENGTH OF THE APPLICATION: No greater than ten pages in total
(any relevant appendix for resumes and other background/project work
would be extra).
- All relevant team members resumes (please keep format standardized between
- Examples of Applicant’s Past Works – Any materials the applicant
may wish to include, that showcases the applicant’s relevant talents